Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Skingrad – now with sixteen times the detail!
Probably one of the more unique layouts for a city in Cyrodiil, with the main Gold road running through the centre canyon of the city. Skingrad always had quite an interesting geography and structure – somewhere between French and Mediterranean in vibe...
Rendered out in Unreal Engine 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for all anti-aliasing.