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The Lore-Accurate Scale of Skingrad | Oblivion in UNREAL ENGINE 5!

Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Skingrad – now with sixteen times the detail!

Probably one of the more unique layouts for a city in Cyrodiil, with the main Gold road running through the centre canyon of the city. Skingrad always had quite an interesting geography and structure – somewhere between French and Mediterranean in vibe...

Rendered out in Unreal Engine 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for all anti-aliasing.